3DScstf2c17bf2j-ops00
Screen-O-Rama
Steam Community IRC TF2 Forum Willkommen auf TF2.de.

Jetzt registrieren!    Passwort vergessen?
news news

Updates für TF2


Zunami das Dod0, 01.02.2010, 14:40 Uhr
Im laufe der letzten Woche hat Valve einige Updates für Team Fortress 2 veröffentlicht.

Der große Changelog umfasst u.a. neue Hüte für jede Klasse, Änderungen an cp_gorge und viele Bug-Fixes.

Auf Wunsch der Community wurden außerdem neue Cvars hinzugefügt.

Den kompletten Changelog findet ihr unter [mehr lesen].
Update 1:
* Added 3 new hats that can be worn by any class
o Towering Pillar of Hats"
o Noble Amassment of Hats"
o Modest Pile of Hat"
* Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
* Added "Edit Loadout" button to the class menu
* Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images
* Fixed Snipers being able to shoot enemies through gates
* Fixed Linux servers not properly reconnecting to Steam when they lose their connection
* Fixed stickies being destructible before they're stuck to something
* Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
* Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
* Fixed player health panels sometimes using the wrong animations for buffed or low health values
* Updated the net_showevents convar to be marked as a cheat
* Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
* Updated Italian localization strings
* Updated the custom TF2 fonts with Polish characters
* Updated CP_Gorge
o Added more cover outside of the initial BLU spawn area
o Added a forward spawn for the BLU team after Cap1 is captured
o Added another access point to the upper level from the front of the RED base
o Added more cover in the room just before Cap2
o Decreased RED team's respawn time while they own Cap1
o Fixed a few areas where players would sometimes become stuck


Community requests

* Added new options for the Invade CTF game mode flag. Default is 1
o 0 : No neutral time
o 1 : Flag goes neutral in 30 seconds (current behavior)
o 2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0
o 0 : Increment score (current behavior)
o 1 : Increment capture count
Added new inputs to item_teamflag
o ForceDrop : Force the flag to be dropped if it's being carried by a player
o ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
o SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
* Added new output to item_teamflag
o OnTouchSameTeam : Sent when the flag is touched by a player on the same team

Update 2:
# Fixed a crash during startup for the Linux dedicated server
# Fixed the hats below being included in the crafting of class-specific hats using class tokens

* Towering Pillar of Hats"
* Noble Amassment of Hats"
* Modest Pile of Hat"

 

Dein Kommentar?

Um ein Kommentar zu schreiben musst du dich einloggen.



nach oben all content © 2009 mods.de network